Overwatch 2 - all changes and alterations of characters

Overwatch 2 expands the original game in many respects. One of the most noticeable improvements is the changes and alterations of several existing characters. Whether it is a small adjustment or complete restructuring, the developers believe that the changes made are enough for these characters to fit better. Here are all the changes and alterations of the characters for Overwatch 2.

important notes

All changes and refinements listed below were entered into force for the first beta test Overwatch 2 PVP . They can be changed before the release of the final version of the game. We will update this leadership taking into account any further changes that can be made on the eve of Overwatch 2.

processing a fist of death

General changes

  • The fist of death is now considered a tank, not a fighter.
  • Due to this change in the role, the health of the fist of death was increased to 450.

Changes in Weapons

Hand gun * * The restoration of ammunition is increased to once every 0.4 seconds. * Damage is reduced from six to five per pellet. missile blow * * The maximum charging time of this attack is reduced to one second. * Damage from the blow was reduced from 15 to 30. * Damage from the shock by the wall is reduced to 20–40 units.

Changes in abilities

Upercott * * This ability was removed and replaced by Power Block. Power block * * This ability protects you from frontal damage. Blocking heavy attacks with this charges Rocket Punch.

Every hero change in Overwatch 2!!! * A reinforced missile blow flies faster, then and inflicts more damage. * Seismic blow * Launches you in the same way as Winston's jump. * Having landed, you will damage and slow down the enemies.

The final changes

* Meteorite blow * Slow down is now applied to all affected enemies. * Damage to the outer ring was reduced to 100-15 units. * Activation time is reduced to 0.5 seconds.

alteration of Oris

General changes

  • "Protective barrier", "Stop!" And the "supercharger" were removed from the set of Oris.

Changes in Weapons

* Expanded Fusion driver * This weapon now shoots shells, which first become large, and then decrease as they move. * Now uses thermal mechanics instead of reloading ammunition.

Changes in abilities

Energy spear * * Run the spear into the enemy to stun him and drop it. It is more effective if the enemy strikes a wall, like a reactive blow of a fist of death. strengthen * Now also gives you 125 units of temporary health. * Orisa now slows down by 20 percent while this is actively. * Reduces heat from fire by 50 percent while this is actively. spear spin * Oris rotates a spear to destroy the shells, repel enemies and increase the speed of movement forward.

The final changes

* Terra Splash * Sweep the enemies and anchor, getting the effects of strengthening and accumulating a surge of damage. The longer it charges, the more damage it will inflict. Use the main fire whenever you want this surge to be released.

Medication of the bastion

Changes in Weapons

Configuration: Intelligence * * The rate of fire of the weapon is reduced by 50 percent. * The range of damage was increased to be more accurate at a great distance. * The scatter of weapons is reduced to zero. Configuration: Watchtower * * Bastion can now move during shooting in this mode, but with a reduced speed. * The weapon now has unlimited ammunition and does not recharge. * Damage from weapons is reduced by 40%.

Changes in abilities

Reduce * * The transformation of the bastion between its two main combat modes now lasts eight seconds and has a 10-second recovery time. Independent repair * This ability was removed from the bastion set. Tactical grenade * Bastion shoots a tactical grenade that explodes after a short delay and discards all the affected opponents. * A grenade bounces off the walls, but sticks to the enemies and floor. * A grenade explodes shortly after sticking to something.

The final changes

* Configuration: Artillery * In the artillery mode, the bastion is pressed to the ground and inflicts a powerful long -range artillery blow. * Manually aim at three different points to strike on the map.

alteration Sombra

Changes in Weapons

* submachine gun * Damage from weapons is reduced from eight to seven. * The scatter of weapons is reduced by 20 percent.

Changes in abilities

  • Passive: True
    • Now Somabra will also apply 50 percent more damage on hacked targets.
  • translocator
    • No change was done.
  • hack
    • Recovery time is reduced with eight to three seconds.
    • The duration of hacking is increased to eight seconds.
    • The duration of blocking the ability is reduced from five to one second.
    • Hacking now shows the enemies of the Sombre team through the walls for eight seconds.
    • Recharge is no longer reduced by half when hacking a first-aid kit.
    • The duration of hacking aidhechka was reduced from 60 to 30 seconds.
  • Stels
    • The attenuation time was reduced by 50 percent.
    • The detection radius is increased from two to four meters.
    • Using Hack no longer deletes Stealth, but Sombra becomes briefly visible during hacking.

The final changes

  • Amy
    • Amy no longer applies additional damage to the shield.
    • This ability is now damage in the amount of 40 percent of the current stock of the enemies.

So, here are all changes and alterations of characters that will appear in Overwatch 2 during the first PVP beta test. It will be interesting to see how these recycled characters will fit, and undoubtedly, on the eve of the launch there will be more changes. In the meantime, we will keep you aware of all that concerns Overwatch 2.

To get additional Overwatch manuals, check out the Beta version of Overwatch 2 PVP - start and end dates, gameplay and much more! Right here, in Pro Game Guides.

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