Miscellaneous fish miscellaneous fish pink man group vs murder monster Loglike tactical battle DESPOT s Game: Dystopian Army Builder - I wish I could talk with Japanese users and Akiba s Bodge Cafe [Developer interview]
An interview with the developer of the new indie game I m worried about this project. This time, Konfa Games Development, Log Like Tactical Battle, DESPOT s Game: Dystopian Army Builder to Developers To do.
This work is a work combining rogue tactics and ultra-high-speed battle. On the stage of a strange dungeon, you will fight naked people with a variety of costumes, and fight with murder robots and cannibed cabbage with extremely bad d spot. When you missed the dungeon, there is also a battle with the corps created by other players. Customered to Japanese.
DESPOT S GAME: Dystopian Army Builder is delivering early access for 1,520 yen.
- First of all, please introduce yourself. What is your favorite game?
Mr. Nikolay Kuznetsov (hereinafter NIKOLAY) Hello! Nikolay KuznetSov (Nickname is SHINSHILO). He is a game designer and is also a co-founder of a small studio in Russia St. Petersburg, Russia, St. Petersburg, Konfa Games. He has developed this work as DESPOTISM 3K so far. As I like the game I like well, it is quite difficult, but now I say that The Binding of Isaac FTL: Faster Than Light The Walking Dead: Saints & Sinners .
-Why did you start developing this work?
Nikolay just started with a curiosity. I did not make a free plan, but I just created a free little game and uploaded to Google Play. But one day, I was tired of my work (Linux engineer) and I was able to find a job as a junior game designer. Thus, a full-fledged career for game development started.
- Please tell me the characteristics of this work.
Nikolay First, this work is Rog Like with an auto battle. This itself is very distinctive and there are not many similar games. The player can be equipped with anything, making a corps by a small pink man and fights against strong monsters. In addition, there is a distinctive system in this work, and when it gets out of the dungeon and reaching the end of the game, the player will fight with other player corps that already cleared the game. It is just an asynchronous multiplayer. As a result, the player is not only playing a single player s rogue-like, but will eventually compete with other players around the world in the same mode.
- What kind of person do this work do you want to play?
Nikolay First, humorous sense is well and used to get used to the game. The advantages of this work are that there are no other games. However, as it is influenced by The Binding of Isaac and FTL: Faster Than Light (not to imitate a specific system), this work is a fan of these works I think you can be interested.
- How long have you been planning for early access? What factors will be added in the future?
NIKOLAY Early access is scheduled to be within a year. Now it is a stage where feedback is collected and the point to improve is detected. It does not mean that there is a specific plan, but we will add various content to many quests, monsters, and parks. There are many ideas about new systems. However, while looking at the reaction of the players, I will decide which way to introduce it.
- Please tell me the impression that you have released as early access.
This work has already been completed as the Nikolay plan, but I would like to continue development with the team, and decided to release in the form of early access. When it became version 1.0, I think this work is quite different from now!
- Is there a work affected by this work?
Nikolay fans seem to be aware that this work has made everything. The previous work DESPOTISM 3K story is greatly affected by Rick and Morte . The text of the character and event is influenced by the anime Dorohedro One Panman Trigger , and the view of the world was influenced by various pop cultures. The world view of this work can be said that the world of novels I Have No Mouth, and I Must Scream Rick and Morte BLAME!
- Did you have an impact on development by new coronavirus?
Nikolay was not so much. We did not have to change the system because we worked from home before the new Corona. However, it was a pity that I could not show this work at an international event.
- Is it okay to deliver and monetize this work?
NIKOLAY, of course! I m glad to help you increase the awareness of this work!
- Lastly, please give a message to the Japanese reader.
NIKOLAY I have been working with anime and manga character from 15 years old. It is because I had lived in a small town Egevsque yet. Japan has ever been to Japan twice. And I have a small dream. Someday I would like to gather in a cafe near Akihabara with the Japanese players of this work and play a board game, however, how to make a better game you can make a better game. I m glad if you enjoy this work!
--thank you very much.
◆ About attention indie mini questions This series is a serialized plan that interviews the works with indie led by indie led by release immediately after release. Questions are formatted to format a regular serialization, and we aim to deliver the voices of many developers as much as possible. Enjoy more than 500 other interview articles.
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